Unending Bonus

Unending Bonus

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About

AN XINPUT (AS IN, XBOX 360) GAMEPAD IS REQUIRED TO PLAY THIS GAME. Unending Bonus is a game I made for a class at DigiPen Institute of Technology. I have bigger plans for this game, and one day they will manifest in a new game, but for now, enjoy what there is here. It's not great, but it's okay. We were told to make a game using the school's (as of now) proprietary game engine slash editor, Zero. Zero lets you use sprites and models. I chose to use neither, and create everything in the game exclusively using Zero's "draw debug line" functions. To do this, I had to create my own system of drawing "vector sprites" (collections of lines) to the screen. And I had to work out 3D perspective stuff.The menus in this game might be the best menus I've ever done. I really like the way they feel. They could be better though, and they will be in the "real" version of this game, once I make it.Anyways, the game is pretty self-explanatory. Play the tutorial and then play the game. There isn't a ton of content here, but what there is at least kind of impressive for one guy to make in five weeks while also attending school, I hope.Special thanks to Spencer Mauro for helping me think through design concepts and create breakbeats, and to Juli Gregg for helping me understand 3D perspective projection math.

Screenshots

Unending Bonus screenshot
Unending Bonus screenshot
Unending Bonus screenshot
Unending Bonus screenshot

Details

Platforms

PC

Genres

Developers

Adam Rezich

Release Date

June 21, 2015

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