
One Last Planet
About
One Last Planet (OLP in short) is a 2D action platformer, Rogue-Lite, node-based exploration and resource management game where difficulty rises by time, weapons and enemies’ abilities are procedurally generated (not yet enabled) and you get to fight both in multiple planet lands and in space. Inspired by both Risk of Rain and Faster Than Light, OLP is a combination of the two. You get to fight in land the various planet enemies and monsters and in space you fight other spaceships, plus you get to encounter several random events where you have to choose from the variety of narrative options to survive. The game is currently in prototyping phase and have no story embed into it yet, see the downloadable PDF document for more details and whats to come in OLP. Keyboard: (QWERTY) A/D: Move W/S: Climb Space: Jump F: Fire weapon / Confirm G: Use item1 / Zoom out in spaceship H: Use item2 / Zoom in in spaceship Q: Switch weapons E: Interact / Cancel Z/X: Switch focused turret in spaceship Enter: Pause Xbox Controller: Left thumb/analog stick - Left/Right: Move Left thumb/analog stick - Up/Down: Climb A: Jump X: Fire weapon / Confirm RB: Use item1 / Zoom out in spaceship RT: Use item2 / Zoom in in spaceship B: Switch weapons Y: Interact / Cancel LB/LT: Switch focused turret in spaceship Start: Pause OS: Windows 7 or higher, 32/64-bit Processor: 1.6ghz Intel i5-equivalent processor or higher Memory: 4 GB RAM Graphics: Onboard or dedicated graphics accelerator with 1GB+ of video RAM Sometimes big enemies spawn in weird locations so they get stuck and cant move.On high load, some projectiles can freeze mid air. Art and programming: Mehemmai Mohammed Ridha Music: Three Chain Links – Missing You Email : ichidown@gmail.com
Screenshots



